Layna Lazar
Layna Lazar
3D Character Sculptor @ IHazToys
Wellington, New Zealand

Summary

Layna is currently a full time digital sculptor/Twitch streamer and co-owner of IHazToys LTD with her partner in crime, Jon Troy Nickel!

Although she has only been in the industry for about 3 years, Layna has produced sculptures and 3D models for Weta Workshop, Prime1 Studios, Kingdom Death, Lab Zero, Kinetiquettes, Seven Seas Entertainment, and Grinding Gear Games.

Born and raised in Texas but now currently living in the land of the Hobbits, New Zealand!

Skills

Character ModelingEnvironment ModelingDigital PaintingTexturingUV Mapping3D ModelingRenderingPosingLightingMiniaturesHigh-poly ModelingLow-poly Modelingcollectibles

Software proficiency

ZBrush
ZBrush
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
DDO
DDO

Productions

  • Power rangers 2017 movie costumes photo
    • Movie
      Power Rangers
    • Year
      2017
    • Role
      3D Artist
    • Company
      Weta Workshop
  • Hqdefault
    • Video Game
      Path of Exile: The Awakening
    • Year
      2015
    • Role
      3D Artist
    • Company
      Grinding Gear Games

Experience

  • 3D Digital Sculptor at IHazToys
    Wellington, New Zealand
    February 2016 - Present

    I 3D sculpt original and licensed figures for collectibles!

  • 3D Artist at Freelance 3D Artist
    Auckland, New Zealand
    February 2014 - Present

    Clients: Kingdom Death, Prime 1 Studios, Kinetiquettes, Succubus Publishing, Grinding Gear Games, Seven Seas Entertainment

    Duties:

    Modeling, sculpting, sculpting miniatures and figurines, creating high poly meshes for ingame, creating print ready highpoly models, creating lowpoly meshes for ingame, unwrapping, texturing, shading, posing, lighting, rendering.

  • 3D Artist at Weta Workshop
    Wellington, New Zealand
    September 2015 - February 2016

  • 3D Character Artist at Grinding Gear Games
    Titirangi, New Zealand
    January 2015 - June 2015

    Duties: Modeling, sculpting, creating high poly meshes for ingame, creating lowpoly meshes for ingame, unwrapping, texturing, shading, posing, lighting, rendering, tillable textures, dress setting, environment modeling, character modeling, armor modeling, props modeling.

  • Figure Model at Gallery Girls
    Los Angeles, United States of America
    October 2011 - November 2013

    Clients: Riot Games, Concept Design Academy, Orange County School of Arts, Gnomon School of Visual Effects, Bento Box Entertainment, varies artist workshops private and public.

    Duties:

    Costumed modeling, clothed and nude figure model for drawing, painting, sculpting and reference photos, and modeling for photoshoots.

  • Working with Head and Body Scans at Medusa VFX
    Los Angeles, United States of America
    October 2012 - April 2013

    Duties: Cleanup scan data meshes, take reference photos, scan models.